Building diversity, equality, and representation into large media production

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There is a growing awareness that representation, both in staffing and in final product, has a profound impact on social and business outcomes. Media and gaming companies like Facebook, Blizzard Entertainment, and Bioware, among others, are making efforts – with varying degrees of success – to increase the inclusion of women in influential roles. Their dedication to increasing representation of minorities, people of colour, and members of the LGBTQIA communities is not as clear, nor is their interest in accurate depictions of world cultures.

Note: this rest of this post is being relocated to a class blog as part of an assignment. When complete, it will be available here: The November Module.  In the meantime, please enjoy these two videos with Anita Sarkeesian of Feminist Frequency.  The first explains what the Bechdel Test is. The second addresses “Gamergate” on the Colbert Report.

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